Patch Notes for 7th Mar 2025

Patch Notes for 7th Mar 2025

Fen Research Official patch notes by Fen Research on March 7th, 2025 (Source)

Quality of Life

  • Change the 'past action' option to not reset your choice when you change room. It currently still resets when you logout or level up.

Balancing fixes

  • Change the levels of passive monsters to be less bunched together at low levels. This is so you don't need to get so much KP early on to do passive combat. This also means fewer players will find they are many KP behind after the combat merge.
  • Undo the 10% crime den XP reduction. It turns out another bug fix we made (to more correctly calculate the XP reward when fighting weak foes), had already (correctly) reduced the XP crime dens gave some of the time. So we probably don't need an additional 10% on top of that.
  • Change active monsters who are below level 800, to unlock 20 levels ahead instead of 10 levels ahead, so there are a few more monsters higher level than you.
  • Change the podium puzzle to require slime instead of beastman claws, as otherwise the change to passive monsters levels (see above) makes the quest too hard.
  • Healing potion percentages have been improved. The new percentages are: 15%, 25%, 30%, 35%, 40%, and 45%. To prevent this making it too easy to kill boss monsters, the time before you can next drink a healing potion has been increased correspondingly.
  • Slightly reduce how important it is to use a weapon whose damage color matches the opponents vulnerability, as it was a bit too extreme.

Bug fixes

  • Fix various text in the 'Lost and Found' quest.
  • Fix bug where the combat level displayed when ANOTHER player was fighting an npc, was sometimes displayed incorrectly.
  • Fix bug where killing the highest level foe in the game as a free player, incorrectly gave very high level weapon and armor drops.

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